历年Siggraph会议论文2
Mapping Cyril Soler, Marie-Paule Cani, Alexis Angelidis (IMAGIS-GRAVIR) Improving Noise Ken Perlin (New York University)
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Graphics Hardware
- SAGE Graphics Architecture (XVR-4000 White Paper)
- Michael F. Deering, David Naegle (Sun Microsystems, Inc.)
- Chromium: A Stream Processing Framework for Interactive Rendering on Clusters (project page)
- Greg Humphreys, Mike Houston, Yi-Ren Ng (Stanford University), Randall Frank, Sean Ahern (Lawrence Livermore National Laboratory), Peter Kirchner, Jim Klosowski (IBM Research)
- Ray Tracing on Programmable Graphics Hardware
- Timothy J. Purcell, Ian Buck (Stanford University), William R. Mark (Stanford University [now at NVIDIA]), Pat Hanrahan (Stanford University)
- Shader-Driven Compilation of Rendering Assets (PDF hosted locally at author's request)
- Paul Lalonde, Eric Schenk (Electronic Arts (Canada) Inc.)
Fluids and Fire
- Physically Based Modeling and Animation of Fire
- Duc Nguyen, Ronald Fedkiw, Henrik Wann Jensen (Stanford University)
- Structural Modeling of Natural Flames (PDF hosted locally at author's request)
- Arnauld Lamorlette, Nick Foster (PDI/DreamWorks)
- Animation and Rendering of Complex Water Surfaces
- Douglas P. Enright, Steve Marschner, Ronald Fedkiw (Stanford University)
- Image Based Flow Visualization
- Jarke J. van Wijk (Technische Universiteit Eindhoven)
Painting and Non-Photorealistic Graphics
- WYSIWYG NPR: Drawing Strokes Directly on 3D Models
- Robert D. Kalnins, Lee Markosian (Princ