历年Siggraph会议论文1
y), Jon B. Cherrie, W. Richard Fright, Bruce C. McCallum, Tim R. Evans (Applied Research Associates NZ Limited) Reliable Graphing Methods for Two-Dimensional Implicit Relations Jeff Tupper (University of Toronto)
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Reality-Based Modeling
- Scanning Physical Interaction Behavior of 3D Objects
- Dinesh K. Pai, Kees van Den Doel, Doug L. James, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som H. Yau (University of British Columbia)
- Synthesizing Bidirectional Texture Functions for Real-World Surfaces
- Xingou Liu, Heung-Yeung Shum (Microsoft Research), Yizhou Yu (University of Illinois at Urbana-Champaign)
- Image-Based Rendering of Diffuse, Specular and Glossy Surfaces From a Single Image (tech report)
- Samuel Boivin, André Gagalowicz (INRIA Rocquencourt)
- A Signal-Processing Framework for Inverse Rendering
- Ravi Ramamoorthi, Pat Hanrahan (Stanford University)
Hardware and Hardware Rendering
- WireGL: A Scalable Graphics System for Clusters (project page)
- Greg Humphreys, Matthew Eldridge, Ian Buck, Matthew Everett, Pat Hanrahan (Stanford University), Gordon Stoll (Intel Corporation)
- Lightning-2: A High-Performance Display Subsystem for PC Clusters
- Gordon Stoll, Dan Patterson, Art Webb, Chris Caywood, Milton Taveira, Steve Hunt (Intel Corporation), Matthew Eldridge, Pat Hanrahan (Stanford University), Steven Berman, Richard Levy (Cornell University)
- A User-Programmable Vertex Engine
- Erik Lindholm, Mark Kilgard, Henry Moreton (NVIDIA Corp.)
- A Real-Time Procedural Shading System for Programmable Graphics Hardware
- Kekoa Proudfoot, William R. Mark,